S-PLAY Programmer

Design light shows on your laptop. Deploy to an S-PLAY SP1.

The S-PLAY Programmer is a free offline editor for Mac and Windows.
Build your show anywhere — no internet, no hardware required.
Connect to an S-PLAY SP1 when you’re ready to go live.

✓ Freeㅤ✓ Auto-updatesㅤ✓ Deploys to S-PLAY SP1

Need the hardware to deploy?

The S-PLAY SP1 plays your shows on-site.

Get the S-PLAY SP1 →

SKU: 70100

S-PLAY Programmer

SKU: 70100

Program S-PLAY. Without the S-PLAY.

Save hours on every installation: arrive on site with the show already built. Build the whole thing at your desk without an S-PLAY beside you, then connect, deploy and test.

  • Mac and Windows
  • Manage multiple S-PLAYs
  • Free, no licence

What it does

Hours back on every installation

Everything the S-PLAY's browser interface builds, this builds too. It just does it on your computer, before you get to site.

Saves time

Spend less time on site

Build and refine shows beforehand, then deploy when you arrive. Site time becomes commissioning rather than programming, and you can quote a job or demo it before a single S-PLAY is bought.

With no S-PLAY attached there is no DMX output, so build a fixture layout and preview it with a Scene Cue on screen instead.

Update existing installations more easily

Extract the existing show, edit it on your computer and redeploy it rather than starting again. You do not need the original project file, or the person who made it.

Both directions overwrite without asking, so save your work first: Extract replaces your workspace, Deploy replaces what is on the device.

Manage larger, multi-controller installations

Discover S-PLAYs over the network, live-preview and deploy across multiple devices from one place. Your computer has to be on that same network, and you switch between units as you work instead of walking to each one.

Only on the S-PLAY Programmer

Create complex animated content
much faster

Scene Cues generate the animation instead of recording it, so an hour of content bakes in about a minute.

Fits how you already work

The interface you already know

  • The S-PLAY web interface, Home page Home
  • The S-PLAY web interface, Cues page Cues
  • The S-PLAY web interface, Events page Events
  • The S-PLAY web interface, Triggers page Triggers
  • The S-PLAY web interface, Playlists page Playlists
  • The S-PLAY web interface, Schedules page Schedules
  • The S-PLAY web interface, Interfaces page Interfaces

Try a cue on the real rig, commit nothing

Connect to an S-PLAY on the same network and your saved cues gain a Preview button. Press it and that one cue runs on the real fixtures. Nothing is written to the device until you deploy the show.

A saved cue in S-PLAY Programmer, with a Preview button next to a Send to S-PLAY button.
Preview runs the cue now. Send to S-PLAY deploys it to the device.

A show file you can hand over

Hand the client a .bak and the show outlives your laptop. If you cannot get on the site network, someone who is there can update it from the file.

Built for real installations

One company builds the software, builds the hardware, and answers the support ticket.

200
each of cues, playlists and schedules
250
S-PLAY units on one network
32
universes per Scene Cue
20
custom control interfaces

Video

Let's get started!

Watch this tutorial as Kim and Luke build a show from scratch, from mapping the fixtures to deploying it to every S-PLAY on the network. Pick a chapter to jump straight to a step.

S-PLAY Programmer tutorial

Resources

Download, requirements and manuals

S-PLAY Programmer

Version 1.0 · Free · SKU 70100

  • No licence, dongle or activation
  • Checks for updates on launch
  • No account, and no internet needed to build a show
  • Works with the S-PLAY SP1-1 on firmware 3.2 or later

System requirements

Windows 1164-bit
ProcessorQuad core 1.8 GHz or faster
Memory8 GB minimum, 16 GB recommended
Graphics4 GB VRAM minimum, 8 GB recommended
NetworkSame LAN as the S-PLAY, and only to deploy, extract or preview